iolosdream: silly author portrait (Default)
2024-02-15 09:14 pm

Iolo's orphan story.

I susect nobody ever sets foot in my territory, but I'll try a small sally out of my bastion.
So a few years ago, I gave my friend R. Garriott permission to feature chapters from my Stand Alone story, "Sorcerer's Daughter" in Shroud of the Avatar. I have had a few SOTA gamers follow up to ask me for the entire script, and on a promise they wouldn't share it about, I have complied.
Since I have no intention of trying to get Sorcerer published, perhaps its time to release it into the world, at least for SOTA gamers. I do have an ulterior motive: to get readers for my Aero Rangers adventure stories as published by Ellipsis Imprints. Whether or not this generates any sales, I would like to see Sorcerer fly free.
So now I am calculating how to do fhis in the most beneficial manner. I will first discuss the mattet with RG and my publisher before I make any decision.
Whatever the case, you didn't read it here first.
Iolo, DRW
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2023-09-19 03:24 pm
Entry tags:

More progress

There's more progress to report for my Aero Rangers stories. Tunguska Terror has been on the market for abt 6 weeks now, and I'm hoping to get some sales figures soon. Personally I know of about 40 sales to friends, and I have 4 nice reviews on Amazon, so that's a start.
Next, I have signed a contract with Ellipsis Imprints to publish the second volume. The manuscript is in my Editor's hands at present.
Next I must have a chat with Eldon Cowgur, the artist who did Tunguska's excellent cover. There is always something. And now I am back to work on another story, called 'Hell's Legion'. It has been on hiatus whille I had other irons i. the fire, but I am itching to get back to it.
Until Next Time.
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2023-07-10 12:51 pm
Entry tags:

(no subject)

/Users/iolo/Desktop/AR_1920TunguskaTerror_coverfull.jpg

Great News! My publisher Ellipsis Imprints has informed me 1920, Tunguska Terror, volume 1 of my Aero Rangers stories has dropped. It is officially published. Now all we have to do is wait a week or so until the electrons propagate through the online ordering system. Then will be possible to order online or at local bookstores, either E book or paperback. So get with it, you Invisible Audience out there and order my wonderful adventure, so I can convince Ellipsis to publish Volume II.
All power to the Pen! DRW
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2023-07-01 06:44 pm

Aero Rangers publishes

So its official: my novel Tunguska Terror, 1920, vol. 1 of Aero Rangers, pub by Ellipsis Imprints drops Aug 1, 2023. Preorder e book cheap from Ellipsis, or wait for Aug 1 and order e book or paperback from your favorite online book seller. I will add a book cover photo. later tonight. Buy my book, make me happy!
DRW
iolosdream: silly author portrait (Default)
2023-06-03 09:33 am

Publishing Joy

Well, its been a long hard haul, trying to get published, but for the second time in 15 years, I'm on the verge. Just sent the final-final corrections for page proofs. By the middle of next week, we should be ready to go to press.. or so I fancy. I certainly hope so: after reading my own work over and over, I must say I do approve of the final product, and have No Interest in reading it again for editing. The Thing is Done. Soon my publisher, Ellipsis Imprints will give the green light. The official release date for 1920, Tunguska Terror, Aero Rangers vol. 1, is August first, but we may beat that by a month or so. Stay tuned for further info on Aero Rangers.
And now I can get to work cleaning up the second volume. Army of the Dead. Have a lovely weekend all.
DRW/Aero Rangers.
iolosdream: silly author portrait (Default)
2023-05-27 01:43 pm

Publishing at last

Great news on the publisj
hing front. Ellipsis Imprints has just announced: 1920, Tunguska Terror, the first volume of my Aero Rangers stories, will be available for purchase Aug 1, 2023. check out the cover on Ellipis website!
I will arrend Austin's wn Armadillo con on Aug 4.
iolosdream: silly author portrait (Default)
2023-05-17 09:24 pm

Publishing at last

Good news here in Mudville. First, I have joined an online writers group that is providing lots of good feedback on my current WIP.
Second, the first of my rollicking adventure stories from the Aero Rangers series is soon to be available, published by Ellipsis Imprints UK. The e- pub should be availabe thru most purveyors of ebooks. Cost @ $6.00
I have been working on getting these stories published for some time. At last we're down to substantive edits, proof reading, and the book cover is fabulous. I hope to have the cover available to show in the next month or two .
Now I just have to figure kmarketing. Wish me luck. DRW
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2023-02-20 10:39 am
Entry tags:

Back in Business BoyznGurls.

At last there is Joy in Mudville. After a very long dry spell I am seeing progress on one of my stories. The Trogs of Paris are on the march! Ideas are flowing, research reaches a fever pitch. I sure hope it works out.
DRW
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2023-01-30 05:01 pm

(no subject)

Well-well, it's nearly February already. I am through at last with my radio therapy and seem to be slowly recovering my energy, accompanied by a renewed interest in getting a web page together and maybe writing again on some long-stalled stories. While digging through my files for web stuff I encountered a couple of essays on writing, and thought I would share one today.
The Nature of Zombies, as employed in fantasy stories.

I have been ruminating on the nature of zombies as used in my stories, on the assumption it's better to define certain terms right away, rather than waiting until I get in a jam.
So here's the deal: I believe there must be three basic categories of Zombi.

1: Living zombies: ordinary human beings who have been robbed of their free will and most of their higher brain functions. Living zombies may be slow, fast or intermediate in movement
Living zombies will be generally obedient performers of low-skill jobs. They eat ordinary foods, and require water and rest. They may be harder to kill than ordinary folk... feel little or no pain, show no initiative. Certain systems of zombification may allow more subtle control by their Masters. Traditional zombies are created by chemical/ritual/magical means. Technical systems undoubtedly exist as well.

2. Undead zombies: the body is actuated by biological invader (a 'virus') or scientific means. These zombies may operate at a fairly sophisticated level, show some initiative. These critters eat a specialized diet, with a preference for salt and brains. If control is achieved thru scientific means rather than ritual/chemical/magical means, they may be subject to electronic counter measures. May be slow/medium/fast movers. Undead zombies will continue to operate, at a retarded rate if wounded. Only a serious headwound or severed spine will stop an undead. Undead zombies may last months or even a few years.

3. Dead zombies: the body is actuated by a host creature or sophisticated virus/spell. Dead zombies may retain their former skills (at a reduced level) after initiation. The truly dead move slowly, but require no food or water and can be quite inexorable. Movement causes a dead zombi's muscles, joints, ligaments to deteriorate. Faster, more sustained movement wears them out faster. They rot at a slower rate than normal dead flesh. Unless they remain very quiet, dead zombies will cease to operate within 2-3 weeks of initiation.
The truly dead zombies will follow instruction or otherwise harry their prey until they are physically unable to do so. Will walk their feet off, etc.
iolosdream: silly author portrait (Dwatsonauthor)
2023-01-01 11:33 am

Promise of a New Year

Well, here it is, January 1 of 2023. We have made it thus far.
So the good news, I have heard from my publisher/editor and we're about to do some final editing and arranging the script. So Maybe, just Maybe we will have a published book by the end of this year. Of course that means I'll have to dive into publicizing Aero Rangers I, Tunguska Terror, so people can buy it. I have never been very good at self promotion... that will be another learning process.
In the meanwhile, I've been helping a fellow author clean up their new manuscript... it looks very promising, but said author wants it Just Right. I will be digging into that script this afternoon, in hopes of finding any inelegant prose. That's a pleasant way to wind down from the stresses of the season.
And the stresses have been exceptional, with the oncology clinic having breakdowns with their radio therapy machine, which have put me behind a bit on my treatments. That's bad enough, but my younger brother in Oregon just had to choose the holiday season for a life threatening ruptured appendix, which landed him in hospital. Fortunately, he seems to be on the mend, but such things at a distance create quite a stir. He's bored to tears in the hospital, resulting in many long telephone calls to sister Barbara and to me, at least an hour and a half every day on the phone, often with a follow-up from Barbara. I am considering having a phone simply grafted to the side of my face, to make things a bit easier.
Anyway, that's my situation on the First of the New Year. I am looking forward to getting the first of the Aero Rangers complete and formatted for publication. If Tunguska Terror sells and the publisher is willing, I will get busy preparing Aero Rangers II, for publication. It's a long road, but one has to start somewhere.
Looking forward to better days. DRW/Iolo
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2022-12-14 12:56 pm
Entry tags:

Life sometimes sucks.

It has been months since I last posted on Dreamwidth and I have been having adventures.
First I discovered the cause of my numerous physical complaints was prostate cancer... Nasty stuff Cancer. I'm getting treatment for that (not much fun) and prognosis is hopeful. So I may beat the big C or at least hold it off for a few years. At 74 that sounds a lot like winning.
On the writing front... well the radiation treatment for the cancer leaves me very tired and not imaginative. I've been cleaning up a manuscript for my publisher (Ellipsis Press) and hope to send the most recent iteration of the script off in a few days.
The ongoing Twitter meltdown has everybody's online life in a mess. I still have my Twitter account, but the place is starting to look like a semi-abandoned used car lot... or maybe the tawdry edge of a metropolitan area, where there are no zoning laws.... so the narrow, poorly paved streets are lined with tacky little shops: bodegas, tattoo parlors, greasy spoon diners, and U-Store-em lots with a lot of broken locks.
So I have set up a few bolt holes: notably Aerorangers 1920 at Mastodon, and another site on Tribel that doesn't show much promise. I think Mastodon is the clear leader for the present.
When I finish my treatment in early January, the Docs say I should experience a rebound in energy. So I'm still holding out hope of finishing the two stories that have lost momentum in the last 6 months. Wish me luck. More when I have something to say. Iolo/DRW
iolosdream: silly author portrait (Default)
2022-07-10 09:03 pm

A web page for Aeros.

July 10: I have started negotiations with my computer literate brother Paul to cobble together a web page for my Aero Rangers I stories. I'm hoping to see real progress on that in a week or two.
Meanwhile, I've dug out the footnotes originally prepared for Aero Rangers I (Tunguska Terror) Unfortunately the file is badly out of date, some stuff is just plain missing and the chapter numbers don't line up anymore, so I'll be correcting the notes over the next few days. Needless to say, if we end up trimming or eliminating chapters in the editing process, things will have to be done over, but the notes really are in a sorry state and most of what I do now should carry over into the completed script.
Eventually we'll have to decide if the footnotes go to the bottom of the page or end of each chapter. For the electronic version, we should be able to embed the notes directly in the text... click and read. That will be convenient.
Writing a narrative is lots more fun than the fiddly bits of getting everything organized, but sadly it's still an important part of the business. So back to the salt mines, we go. More later. DRW
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2022-06-27 10:49 am

(no subject)

June 27, 2022. There's good news on the publishing front. My illustrator, Eldon Cowgur has finished a number of character sketches and yesterday he delivered draft version of my book cover. To my eyes, it looks great. Friends who have seen it at least pretend to think the cover is good. Once the cover art is legally mine, I'll post it here in hopes of generating some buzz among my 4 followers.. Yes, every journey begins with a single step.... so let's make sure my shoe laces aren't tied together. Looking forward to posting more progress.
DRW
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2022-06-21 10:15 am

(no subject)

Well, the Summer Solstice is upon us, and another week has fled. The good news is, artist Eldon Cowgur has delivered two exciting concept sketches for the cover. Now I have to decide on one of those and set him loose with pencils, pens and arcane drawy-stuff. It promises to be perfectly wonderful... and no, you can't have a peek. It will all be unveiled when Aero Rangers I, Tunguska Terror is released. But I assure you it's gonna be Verra-Cool. DRW/Aero Rangers.
iolosdream: silly author portrait (Default)
2022-06-10 12:41 pm

(no subject)

Good news on my publishing efforts. I just received the first four character drawings from artist Eldon Cowgur for Aero Rangers I, Tunguska Terror.
So here's the story: About 10 years ago, thanks to the efforts of my friend CB, I got contract to publish the first three Aero Rangers tales as YA stories. and the world was hopeful. Shortly thereafter, my editor proposed turning the Aeros tales into graphic novels, somewhere between pure text and comix. I had always hoped to include simple line-drawing illustrations in the Aeros stories, like some 'boys books' published in the 1930s, I particularly liked the illustrations in Robert Winston's "Divebomber" telling the author's adventures flying with the US Navy Reserve in the 1930s. In fact, Winston's books became invaluable research tools for the Aeros stories.
So when my editor suggested graphic format, I agreed. The artist selected for Tunguska Terror was Eldon Cowgur, who drew an online comic called Astray 2. Eldon got to work illustrating the first couple of chapters and the results were promising. One of the questions raised in the transition from text to graphics was the old saw about a picture being worth a thousand words. I asked our artist if it was possible to reproduce an entire E Burroughs ripping yarn in a single frame. Eldon accepted the challenge. In his illustrations for Chapter II, there was a single frame illustrating the gist of an entire jungle adventure: the lantern-jawed hero, his Jungle Princess, the professor with his rifle and monacle, the giant ape, a ravenous leopard, and lots of jungle foliage. In retrospect I should have asked for an anaconda as well. Anyway, Eldon proved his point.
After a brave start with the graphics, communications faltered, and after hearing nothing, I discovered my publisher was discontinuing their graphics department. I one swell 'foop' I had become an unpublished professional writer with few prospects. The same happened to our artist... at least we got our copyrights back and kept the advances.
Years later, I'm back in business, with a new contract with a new publisher, again hoping to create illustrated stories, much like Winston's "Divebomber" After consulting with my new editor, I contacted Eldon Cowgur, on the off chance we could include his character sketches. Eldon responded enthusiastically, on the condition he could improve bits where he thought necessary.
The first four sketches arrived a couple of days ago, and they are marvelous... much better than the previous ones. In a few days time we may see more, eventually proceeding to a fully paid book-cover. One never knows what the future may bring, but right now things look mighty good.
I have illustrations, a publisher, good stories and all seems right with the world. More later, DRW
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2022-05-30 03:54 pm

(no subject)

May 30: wherein our Hero runs off at the keyboard again.

Observations on Writing.

One of the most common questions writers get is 'where do your ideas come from." Followed by "I have an idea, how 'bout you write it down and we'll split the proceeds?"
No, I can't use your idea. Ideas are the easy part. It's getting the story down in a coherent form that's hard. Any writer who doesn't have a bunch of ideas may be technically competent, but they're no story teller.
Do you plot everything ahead of time, or just dive into writing?
To write stories you have to learn to daydream in sequence, then write the dreams down. There seem to be two distinct tribes of writers:
a. Outliners, who get the story line all worked out, then start writing.
b. Seat of the Pantsers start with a vague story idea and some idea where the narrative will end up. After a certain indeterminate period of rsearch, Pantsers dive in and start writing.
Research note: At some point, every writer must finish with the research and Start Writing. You don't have to know everything for the first draft anyway. So don't let endless research keep you from the story. All writers sometimes get blindsided by relevlations, so even the most rigid Outliners have to be flexible about eventual outcome. I am very much a pantser, though if I don't know the subject well, I will do a lot of research before actually beginning the narrative. During the research period, a lot of ideas get stirred into a big pot. If I am forced to do more research, there's more time for ideas to trickle down into the mix. And remember, you don't have to know Everything about a subject: just enough to write a convincing story.
The great advantage/disadvantage to writing pure fantasy lies in the freedom to create. The downside is having to make up Everything, or at least borrow ideas from elsewhere after filing off the serial numbers. If your creation isn't convincing, your readers will let you know.
If you're writing historical/alternative history/ fantasy, you get the enjoyment of making stuff up, but the historical details have to match reality... within certain limits. My sword and sorcery stories happen in a fantasy world based on Italian/Greek Renaissance society. Over the years, I have read lots of sword/sorcery and have my particular preferences. The four Giocco/Isabel stories reflect my preferences and prejudices. I can avoid irritating mistakes made by other authors, substituting my own errors in their place.
My five Aero Rangers stories take place at historical junctures... with a twist of Things that Go Bump in the Night. The historical stuff has to make sense.
There's plenty of ripping adventure in our history as a starting point. Sadly public schools make an effort to drain all the blood out before the adventure of history soils the children's minds. Real history doesn't present a lot of nicely wrapped tales of good-guys vs. bad-guys, but it's much more interesting.
So where do I find interesting characters... and can I be in your story? Fortunately good storybook actors are everywhere: historical characters, people in the news, folks you meet on the street. Though I hesitate to use friends outright (friends can be offended if you dwell on less admirable traits) Mostly I change names and mix traits. One of my fencing buddies showed up in my first story: his strengths and foibles made a wonderful character. I'm not sure Abe ever forgave me. Then there was a gravel-voiced mechanic from my local garage... an unpolished gem of a man who informed Edmund Tailor in Aero Rangers tales. On one of my journeys I stopped for gas in East Texas, to encounter one of the prettiest women I've ever met, standing behind the register. I stole her away for Cassi, in Sorcerer's Daughter.
Occasionally a friend asks to be included in a story... that's rather more difficult. I need people who naturally fit the tale I'm telling. My friend may not fit anywhere, except as victim. One of my writer friends actually killed off a whole group at one go... at their request. It was a glorious death. The easiest way to include friends is as NPCs in a tavern or crowd scene. The tavern scene usually satisfieds most requests without too much collateral damage...perhaps that's why every fantasy story must have at least one tavern scene.
That should do for now. More later. DRW
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2022-05-21 10:49 am
Entry tags:

Aero Rangers

Howdy all: It's another day here in Paradise. Well actually it looks like rain: we need it.
Yesterday I chronicled some of my trials at getting published. Eventually I will get back to that story, but today I'm going to pitch my Aero Rangers sories, the first of which is contracted to Ellipsis Press.

Aero Rangers: Semi-Historical Adventures, with monsters Book I Tunguska Terror

It's the beginning of the 20th century, the Great War has finally come to an end. With the advent of motor and air transport, most of the blank spots on the world map are being filled in. By the end of the century, the land's surface will be mapped, counted, and regulated. There will be no place left for Mystery. Mankind will be forced to look beneath the seas or on alient planets for adventure. But for a few brief decades, the Unknown struggles for its rightful place in the world.
Volume I, Tunguska Terror
The year is 1919, Ted Hamilton, a WWI pilot, recently mustered out of the US Army, receives a mysterious telegram summoning him to join his old comrades in a worthwhile cause. He accepts the invitation and a steamship ticket to England, entering the mysterious world of the Aero Rangers, adventurers who use their hard-won battle skills to deal with Things that Go Bump on the international stage. If you've got a problem that's too wide and weird for the local authorities. Who ya gonna call? League of Nations Aero Rangers (affiliated with Interpol).
Over the next twenty years, Aero Rangers' adventures take Ted from one world hot spot to the next, battling the Enemies of Mankind. My stories are placed in historical context, but at last the truth can be revealed: the Secret Masters and their allies lie ever in wait to capitalize on humanity's woes.
To date, the Aeros stories span from 1919 through 1937, taking our heros all over the globe. It's all good fun, but if my readers learn a thing or two from the tales, so much the better.
Until next time. DRW/Iolo
iolosdream: silly author portrait (Default)
2022-05-20 11:06 am

Aero Rangers on the Horizon

As I was saying: or was i? Oh yeah: So I've been writing stories for about 20 years, and have finished 9 novels, with two unfinished that may or may not see completion. Which is to say, they're kinda stuck.
At least I now have a publisher (Ellipsis Press, in UK) for the first of my adventure stories (Aero Rangers I, Tunguska Terror) Assuming things don't go off the rails like they did before, we should see Tunguska in print (probably initially e-book) about the end of the year (2022)
So here's the backstory on Aero Rangers. About 30 years ago, I had an idea for a series of illustrations of classic 1920s-30s aircraft in action against unlikely opponents... Airship USS Macon off Catalina Island, beset by fire dragons, British Hawker Hind bombers attempt to defend sight-seers on Loch Ness, Chinese attack aircraft over Peking, (Curtiss A-12s) defend against a Japanese Godzilla column... Yeah, that sort of stuff. King Kong would fit right in, but he's copyright already.
I mentioned the idea to my engineer brother. He said "what you want is a computer game, where you fly the planes and fight monsters." He was right of course. Fortunately I had friends working for Origin Games in Austin. I broached the idea to a senior designer, who agreed the concept was promising, but assured me home computers were not yet up to the necessary cool graphics. He said wait a few years.
So I waited a few years and raised the question again. My friend said. That would be an expensive game to produce, and honestly anybody with the funds is making multiple player online games." I was very disappointed.
Then about 15 years ago, when I had been writing sword and sorcery stories for a few years, I decided to give my airplanes and dragons concept a go.
In fact, I had just submitted the last/best of my sword/sorcery to a Big Name Agent, recommended by a friend in the business. Along with Sorcerer's Daughter, I sent the first couple of chapters of Tunguska Terror. Big Agent told me what was wrong with my medieval fantasy, and gave good hints for fixing it (He was right, dammit, and after the fix, Sorcerer was much better. But I was getting tired of sword and sorcery, and wanted to move on to Aero Rangers.
Big Agent admitted Tunguska Terror had possibilities, but he didn't like 'pulp' stories, and couldn't peddle stuff he didn't like. He also told me 'Pulp' was a dirty word in the business, and I should never label my stuff as pulp. So instead, I write Ripping Yarns, never pulp.
At this point, there are 5 complete Aero Rangers tales (about 90K words each) with two more incomplete, and I have a sympathetic publisher.
I'll tell more about my publishing mis adventures in another log. I'll sign off for now. DRW.
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2022-05-13 12:49 pm
Entry tags:

Who am I, what am I doing here?

Welcome to my new blog, in which I will indulge myself about the craft of writing as I understand it.
My name is David Watson, friends call me iolo, for reasons that may or may not become apparent. I'm 74 years old, and have been awriting stories for the last 20 years... since my late wife Kathleen died. She wanted to write stories, I was happy to brainstorm ideas with her. It was fun. Then everything went pear-shaped: my sweetie got cancer and died, leaving all her/our stories untold.
After a year or so of grieving, I decided to finish one of her tales... it hadn't advanced more than a few pages; good stuff, but quite unfinished. On realizing I couldn't write in her voice, I re-worked everything my own way: a first- person narrative with lots of quirky asides. It was very enjoyable.
I quickly discovered first-person narrative can be damned difficult unless you're doing a Sam Spade detective tale with One Observer. There's a principle in writing that says Show rather than Tell. Direct action entertains better than second-hand narrative. You want to take your reader along; smell the fear, feal the heat, as sweat trickles down their back..
If the story is told first-person, your character has to witness every important event (show) or get reports second-hand (tell) from other characters, which substantially lessens the impact.
If you write in third-person omniscient, you can show action from multiple viewpoints (I recommend no more than 3 or 4 viewpoint characters, max) So the first thing I had to do was re-write all my first-person narrative in third person. There was a lot of it... took weeks.
I also tried. first person present rather than past... it gave the narrative an immediacy that I really enjoyed that was even harder to sustain. So for neophytes out there, I suggest third person omniscient unless you have a pressing reason to do otherwise.
Another possibility was telling the story in multiple persons as a novel of letters... I gave that up quickly. Sooner or later, all those letters have to collide to carry on the story and things get even more complex. Just don't go there!
Another thing I learned from Kathleen... I believe she got it from Poul Anderson at a Scifi Con. He said most neophytes limit their narrative to sight and hearing, and that can be very limiting. You should try to engage as many of the senses as possible on every page (being aware it simply won't be possible) How does that work? In one of my early stories, I had a party exploring a subterranian passage beneath the City. The passage is musty, even moldy, Our Hero immediately starts getting a headache. The floor is wet, with a fine sandy grit that drags at the feet. Water drips from overhead, plastering our hero's hair to his forehead. The short stair takes the party down to a crumbling wooden door that smells of rot... it crumbles at the touch, soft splinters fall into the water on the lentil...
So you get the idea: pour on the detail. Eventually you'll realize you have overdone it, but for the first draft, try out everything. English, in particular is a very rich language, borrowing from everybody. We are blessed with a huge variety of descriptive terms, each of which carries its own shades of meaning. Writing prose isn't all that different from poetry.. except you don't have to worry so much about rhyme and meter (It still helps to read your stuff aloud, to see if it sounds right. If the narrative doesn't scan well when read aloud, I go back and make changes. Admittedly there are some great writers whose prose doesn't read aloud well, but I'm not one of them.
iolosdream: silly author portrait (Default)
2022-05-10 09:00 am

(no subject)

Well here I am, making my first post to Dreamwidth: In future, I'll begin writing about my efforts to get my stories published.